Designed puzzle, hybrid casual & mid-core games · Led core features, live ops, systems, mechanics & levels · Pro in monetization, economy, balancing, A/Bs, benchmarking & FTUE
Game Designer - Voodoo (Tarboosh Studio)
Oct 2022 - Present - 2 yrs 11 mos
Collect Em All – Hybrid casual linker puzzle · iOS · Android
Led core feature design: Weekly Quests (+15% D7 IAP, existing users),
and Daily Bonus (+6% D0 LTV, overall)
Led live ops design: Scratch It (+5% D7 LTV, new users)
Delivered 1000+ levels, 20+ mechanics, and 5+ FTUE/onboarding iterations
Partnered with Marketing to produce 10+ prototypes and videos
Color Clash – Mid-core card battler · iOS · Android
Designed 12 maps, 9 modifiers and mechanics
Internal tool design: Combat Testing Tool, sped up cards production by 2x
Created and led economy and monetization documentation
Game Designer - Exient
Feb 2020 - Jul 2020 - 6 mos
Lemmings – Action puzzle with famous IP · iOS · Android
Developed 250+ levels using scripted parameters and level editor
Designed 40+ challenge levels, including 5 of the top 10 most challenging
Designed seasonal event from high level to spec
Analyzed early levels win rate and churn to improve funnel (no data)
Game Designer - Polygon Moon
Feb 2021 - Jul 2021 - 6 mos
Guards and Thieves (Mobile) – PvP top-view arena shooter · Steam
Built 5 arenas in Unity, then improved them according to heatmaps
Led design for PvPvE game mode (20% of matches played there)
Designed and balanced stats for 4 enemy bots
Selected Projects
MathJong – Tile matching game · iOS · Android
4 people team - 5 months
Designed core mechanics, levels, and FTUE
Formula Run – Endless runner
4 people team - 48 hours
Built level generation and obstacles
Merge Fruit – Physics merge game
Solo project - 2 months
Implemented gameplay, assets, background, and scoring