Game Designer with 3+ years at Voodoo, owning core gameplay, meta, and live ops features. Improved LTV of published titles like Color Clash, Collect Em All, Card Factory, and Lemmings.
Game Designer - Voodoo (Core team)
Oct 2025 - Dec 2025
Card Factory – Hybrid casual conveyor belt sorting puzzle · iOS · Android
Pitched and led design of new in-game boosters, validating one (+7% D7 LTV)
Documented and spearheaded the queue peeking mechanic (+10% D3 LTV)
Led the improvement of spawn points design in levels (+5% ARPAU from IAP)
Game Designer - Voodoo (Tarboosh Studio)
Oct 2022 - Aug 2025 - 2 yrs 11 mos
Color Clash – Mid-core card battler · iOS · Android
Owned economy and monetization documentation supporting live balance decisions
Designed internal tooling to accelerate card production and balancing (2x faster)
Designed multiple maps and combat modifiers supporting mid-core progression
Collect Em All – Hybrid casual linker puzzle · iOS · Android
Led design of Weekly Quests (+15% D7 IAP) and Daily Bonus (+6% D0 LTV)
Led live ops design: Scratch It (+5% D7 LTV, new users)
Delivered 1000+ levels and 20+ mechanics, driving 90% of total coin sink
Game Designer - Polygon Moon
Feb 2021 - Jul 2021 - 6 mos
Guards and Thieves (Mobile) – PvP top-view arena shooter · Steam
Designed Enemy Waves game mode with 4 enemy types (20% of matches played there)
Built 5 arenas in Unity, including #1 most played map
Selected Projects
MathJong – Tile matching game · iOS · Android
4 people team - 5 months
Designed core mechanics, levels, and FTUE
Formula Run – Endless runner
4 people team - 48 hours
Built level generation and obstacles
Merge Fruit – Physics merge game
Solo project - 2 months
Implemented gameplay, assets, background, and scoring