🚀 Game Designer | 🎮 Levels, Systems & Live Ops | 📈 Data-Driven Design
Game Designer - Voodoo (Tarboosh Studio)
Oct 2022 - Present - 2 yrs 11 mos
Collect Em All – Hybrid casual linker puzzle · iOS · Android
Lead design for core features: Daily Bonus +3% LTV, Weekly Quests +3% LTV
Lead design for Live Ops: Bingo
Designed 1000+ levels and 20+ mechanics.
Designed and tested 5+ onboarding tutorials & FTUE
Worked closely with Marketing team on producing 5+ marketing prototypes and videos
Color Clash – Mid-core card battler · iOS · Android
Designed 12 maps, 9 modifiers, and mechanics
Internal tools: designed combat testing tool, sped up cards production by 2 times
Creating and leading full economy and monetization documentation
Game Designer - Exient
Feb 2020 - Jul 2020 - 6 mos
Lemmings – Action puzzle with famous IP · iOS · Android
Developed 250+ levels using scripted parameters and level editor
Designed 40+ challenge levels, including 5 of the top 10 most challenging
Designed seasonal event from high level to spec
Analyzed early levels win rate and churn to improve funnel (no data)
Game Designer - Polygon Moon
Feb 2021 - Jul 2021 - 6 mos
Guards and Thieves (Mobile) – PvP top-view arena shooter · Steam
Built 5 arenas in Unity, then improved them according to heatmaps
Lead design for PvPvE game mode (20% of matches played there)
Designed and balanced stats for 4 enemy bots
Some other Projects
MathJong – Tile matching game · iOS · Android
4 people team - 5 months
I designed core mechanics, levels, and FTUE
Formula Run – Endless runner
4 people team - 48 hours
I programmed level generation and obstacles
Merge Fruit – Physics merge game
Solo project - 2 months
I programmed core gameplay, implemented assets, assembled background and score system